Controls:

Left - Right/ A - D To move left and right
Space to Jump
E to interact with Menus

Short platforming game made in mini micro. Can you defeat the king crab?

#miniscript

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Maou Windows.zip 66 MB
Maou Linux.zip 69 MB
Maou Mac.zip 88 MB

Development log

Comments

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(+1)

Hey, would you mind if I add this to the collection of Mini Micro games at https://miniscript.org/MiniMicro/#programs ?

(1 edit)

Sure, thank you man!

(+1)

Fun game!  I had a hard time with the wall-jumping for some reason, but with persistence I got it.  (For some reason the second wall-jump always seems much harder to pull off than the first.)


I love the boss battle!  I gave up on it after failing a dozen times, but I see how with practice I could eventually do it.  It's kinda nice that when you die you just go back and try again; gives it a very forgiving, casual feel, while still being a challenge.

Beautiful work with the sprites, the sound FX, and the level design too.  Amazingly polished for a weekend jam!  My only suggestion might be to turn down the background music.  It's pretty loud.  :)

Keep up the great work!

Thank you! The reason wall-jumping feels so off is probably because Maou instantly leaves the wall after pressing the opposite direction. I probably should have added a timer so it isn't instant. Thanks again for playing!

(+1)

I love the art style and physics of this game! So much reminds of Super Mario Bros. But no matter what I do, game starts lagging more and more (both web and windows version (I’m on Linux, but Linux version doesn’t start))

Thank you for playing! I just found one of the causes of the lag, and ill push out an update as quick as I can.

(+1)

loved the animations! really well done

(+1)

i think there's a bug in the secound level when you try to get an orb , else than that i like the game

What happens?

I don't know how to explain it, the screen gets dark and the only thing visible is just a little white line next to the center of the screen

Weird. You should be able to exit the screen using E, but i dont know why the text isn't drawing.

Just a wild guess, but if you're drawing text to a PixelDisplay, could it be that display is scrolled and so the text is actually offscreen?